Wednesday, September 29, 2004

Game Development Status

Monthly total over 42 hours ; yearly total just over 300 hours.

Cavalry charge code is working. My little AI charged for the first time last week.

OK, let's see...the AI moves, shoots (arty and infantry), and charges. Hmmm. Assault? Yep. I'm in the middle of writing the AI code to plot infantry assaults.

I signed up for ConSimWorld this evening. Looks like I can cross-post parts of this blog there, and I think it might be a useful side forum for game discussions, especially once we enter Beta.

I got my vacation request approved today: I am taking off the whole week of Thanksgiving. Short of Turkey Day and some travel time, I'll be concentrating on the game that week.

60 days to go until out scheduled Alpha; 90 days (or so) until Beta. This is doable, but just barely. I have a feeling we will enter the Beta on schedule, but perhaps shy a few features such as stacks.




In the meantime, my best friend was dismissed by his employer on Monday. This is more than a little irritating, considering that I work for the same people, in the same IT department, doing a rather similar job. I'm going to stick it out, but I won't be sure of my future with these guys until after we complete a SAP rollout next year. So I have to devote some game dev time to continuing ed just in case I need to look elsewhere apres-SAP.

Did I mention I'm about to start dating?

Sleep is highly overrated.

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