Game Development Status 10/15/05
I am working on the game again after a little hiatus due to minor things like work, recovering from a sinus infection, making wedding plans, and dodging hurricanes. I converted my notes on Robert Fulton's test observations into tasks:
bug 051015-1: (rfulton 050827)
high assaulting units failing their roll to close do not move adjacent and exchange Feu
enh 051015+1: (rfulton 050827)
high allow an option to have a hotseat game without passwords
enh 051015+2: (rfulton 050827)
mid as soon as a unit is plotted one hex out of it's starting hex, show the next unit in the stack
confirm with Chris
enh 051015+3: (rfulton 050827)
mid-high permanent status dialog
a dockable modeless dialog that shows what we currently display in the status bar
enh 051015+4: (rfulton 050827)
mid stack dialog
a dockable modeless dialog that shows the contents of the current stack and allows rearrangement of the units within a stack
perhaps also some status info (plotted or not, MU or not)?
vertical or horizontal layout? (I like vertical)
My current TODO list reads like:
1. enh 051015+1: (Robert Fulton 050827)
allow an option to have a hotseat game without passwords
2. bug 051015-1: (Robert Fulton 050827)
assaulting units failing their roll to close do not move adjacent and exchange Feu
3. bug 050702-5: (Richard Kane 050702)
jump map dlg footprint overlay graphic does not maintain state wrt scrolling in the app when jump is not shown
4. bug 050702-6: (Richard Kane 050702)
jump map dlg footprint overlay graphic cannot move to right and bottom of jump map
5. bug 050702-7: (Richard Kane 050702)
diagnose and fix code ASSERT in Point to Point LOS
to reproduce: a) select unit, b) turn pt-pt los on c) scroll vert
I am working on the game again after a little hiatus due to minor things like work, recovering from a sinus infection, making wedding plans, and dodging hurricanes. I converted my notes on Robert Fulton's test observations into tasks:
bug 051015-1: (rfulton 050827)
high assaulting units failing their roll to close do not move adjacent and exchange Feu
enh 051015+1: (rfulton 050827)
high allow an option to have a hotseat game without passwords
enh 051015+2: (rfulton 050827)
mid as soon as a unit is plotted one hex out of it's starting hex, show the next unit in the stack
confirm with Chris
enh 051015+3: (rfulton 050827)
mid-high permanent status dialog
a dockable modeless dialog that shows what we currently display in the status bar
enh 051015+4: (rfulton 050827)
mid stack dialog
a dockable modeless dialog that shows the contents of the current stack and allows rearrangement of the units within a stack
perhaps also some status info (plotted or not, MU or not)?
vertical or horizontal layout? (I like vertical)
My current TODO list reads like:
1. enh 051015+1: (Robert Fulton 050827)
allow an option to have a hotseat game without passwords
2. bug 051015-1: (Robert Fulton 050827)
assaulting units failing their roll to close do not move adjacent and exchange Feu
3. bug 050702-5: (Richard Kane 050702)
jump map dlg footprint overlay graphic does not maintain state wrt scrolling in the app when jump is not shown
4. bug 050702-6: (Richard Kane 050702)
jump map dlg footprint overlay graphic cannot move to right and bottom of jump map
5. bug 050702-7: (Richard Kane 050702)
diagnose and fix code ASSERT in Point to Point LOS
to reproduce: a) select unit, b) turn pt-pt los on c) scroll vert
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