Origins 2005 Day 0 Report
Monthly total effort 26 hours; yearly total 163 hours.
I put in a few hours of work today on the plane and at the hotel. I was mostly fixing bugs:
fix bug 050622-2:
Disordered artillery has no fire zone.
I'm not even sure artillery can fire when disordered, but just in case, I updated the FillFireZone() code to do so.
fix bug 050622-1:
Artillery is not plotted to regroup by the AI.
The CEylauCommander::FindAStarPath() function was not processing hexes unless the hex was in a path that was attainable using the unit's total movement points. I changed this to allow proper support for MP-limited pathing.
fix bug 050629-3:
Reinforcing units do not move as reinforcements after entry turn.
fix bug 050629-2:
IV/2 has CP when IV does as well.
I added code to "move" the CP up to a higher echelon command if the division leader was in command.
I've been getting a contact high just from being here. There's something about Origins. It's like going to the Superbowl (of gaming).
vive L'E!
Bill N.
Monthly total effort 26 hours; yearly total 163 hours.
I put in a few hours of work today on the plane and at the hotel. I was mostly fixing bugs:
fix bug 050622-2:
Disordered artillery has no fire zone.
I'm not even sure artillery can fire when disordered, but just in case, I updated the FillFireZone() code to do so.
fix bug 050622-1:
Artillery is not plotted to regroup by the AI.
The CEylauCommander::FindAStarPath() function was not processing hexes unless the hex was in a path that was attainable using the unit's total movement points. I changed this to allow proper support for MP-limited pathing.
fix bug 050629-3:
Reinforcing units do not move as reinforcements after entry turn.
fix bug 050629-2:
IV/2 has CP when IV does as well.
I added code to "move" the CP up to a higher echelon command if the division leader was in command.
I've been getting a contact high just from being here. There's something about Origins. It's like going to the Superbowl (of gaming).
vive L'E!
Bill N.
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