Saturday, June 05, 2010

PIC-Guam Game Development Status 6/5/10

This is my first blog post using Windows Live Writer.  It may take me a while to get the formatting right…

I’m continuing to make progress on the prototype for PIC-Guam.  In May I spent over 26 hours working on the game.  I have better momentum now that I’ve had since the last Origins trip for PC Eylau in 2005.

My post last October was quite optimistic in a couple of areas.  I underestimated the amount of work to be done to produce a viable prototype, and I overestimated the amount of time I would have over the 2009 holiday season to work on the game.

I only really got a clue when I finally created a coordinating task for the prototype that listed everything I wanted to accomplish.  Here’s the text from my notes:

a    perform task PG-100515=1:
        Guam Prototype Coordinating Task

        this sets the agenda for completing the Guam prototype

        notes 5/15/10: 0810..0842
done            figure out what is missing
done            mark as P3I tasks not part of the prototype
done            add P3I's to P3I list
done            derive or locate a task for each missing item

            what is missing from the prototype (Orote scenario)

PG-100515=2     movement (UI, DB, game system)
PG-100528=1:    turn sequence
PG-100515=3     fire combat 
                     defensive (UI, DB, game system)
                     offensive (UI, DB, game system)
PG-100515=4     assault (UI, DB, game system)
                     P3I: movement after assault
PG-100515=5     complete the Orote data
PG-100515=6     head to head play mode
PG-100515=7     AI play mode 
                     P3I: AI plays both sides
PG-100515=8     UI hex window
PG-100515=9     UI unit window
PG-100515=10    UI fire attack window
PG-100515=11    UI assault attack window
PG-100528=2     Game Status window
PG-100515=12    UI game messages window
PG-100515=13    victory conditions - no NME units left
PG-100515=14    present the prototype to Chris

PG-100515=16    release the game as a CTP to the Beta group
PG-100515=17    make a Guam Release Coordinating Task 

So far I have completed most of movement and enough of the turn sequence to move forward.  I documented my progress in the recent demonstration video posts.  I’ll continue to do so as I complete new features.  The tasks above fall into 4 categories: game system, AI, UI, and coordinate (with Chris and the Beta group).  I plan to do them in roughly that order.  I estimate this will take 100-200 hours to complete, or 4-8 months of notional calendar time.  Assuming my estimate is not too far off (yeah, right!), I think the prototype may be complete by Christmas and available to the Beta group in early 2011.

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