PIC-Guam Game Development Status 6/5/10
This is my first blog post using Windows Live Writer. It may take me a while to get the formatting right…
I’m continuing to make progress on the prototype for PIC-Guam. In May I spent over 26 hours working on the game. I have better momentum now that I’ve had since the last Origins trip for PC Eylau in 2005.
My post last October was quite optimistic in a couple of areas. I underestimated the amount of work to be done to produce a viable prototype, and I overestimated the amount of time I would have over the 2009 holiday season to work on the game.
I only really got a clue when I finally created a coordinating task for the prototype that listed everything I wanted to accomplish. Here’s the text from my notes:
a perform task PG-100515=1:
Guam Prototype Coordinating Task
this sets the agenda for completing the Guam prototype
notes 5/15/10: 0810..0842
planning
done figure out what is missing
done mark as P3I tasks not part of the prototype
done add P3I's to P3I list
done derive or locate a task for each missing item
plan
what is missing from the prototype (Orote scenario)
PG-100515=2 movement (UI, DB, game system)
PG-100528=1: turn sequence
PG-100515=3 fire combat
defensive (UI, DB, game system)
offensive (UI, DB, game system)
PG-100515=4 assault (UI, DB, game system)
P3I: movement after assault
PG-100515=5 complete the Orote data
PG-100515=6 head to head play mode
PG-100515=7 AI play mode
P3I: AI plays both sides
PG-100515=8 UI hex window
PG-100515=9 UI unit window
PG-100515=10 UI fire attack window
PG-100515=11 UI assault attack window
PG-100528=2 Game Status window
PG-100515=12 UI game messages window
PG-100515=13 victory conditions - no NME units left
PG-100515=14 present the prototype to Chris
PG-100515=16 release the game as a CTP to the Beta group
PG-100515=17 make a Guam Release Coordinating Task
So far I have completed most of movement and enough of the turn sequence to move forward. I documented my progress in the recent demonstration video posts. I’ll continue to do so as I complete new features. The tasks above fall into 4 categories: game system, AI, UI, and coordinate (with Chris and the Beta group). I plan to do them in roughly that order. I estimate this will take 100-200 hours to complete, or 4-8 months of notional calendar time. Assuming my estimate is not too far off (yeah, right!), I think the prototype may be complete by Christmas and available to the Beta group in early 2011.
Labels: .Net, blogging, Eylau, game dev, GSI, Guam, PC Eylau, PIC-Guam, tools
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