Friday, March 28, 2008

Game Development Status 3/28/08

monthly total 7 h 41 m; yearly total: 20 h 17 m

I took the afternoon off and worked on the game today. I'm still working on decoupling the AI thread from the main thread storage.

I'm guessing it will be another month or so before we can crank out another "beta". I want to finish the decoupling work, then fix a few of the more obvious bugs that have cropped up recently, then at least get through the single-division, test version of the "Opening Moves" scenario with the AI.

Chris already gave the good housekeeping seal of approval to putting out a new version.

This next version should be available on this site between the end of April and the end of May, depending on my progress and my other commitments.

By the way, the software will be distributed on the Yahoo gsibetatest2 site with a password...this will be made available to each person who has signed the non-disclosure agreement (NDA).

vive l'E!

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Monday, March 10, 2008

Game Development Status 3/10/08

Things are starting to pick up. I did 10 hours last month, and my total time for this year is around 15 hours as of today. It took me until May to get 15 hours last year.

I'm reworking part of the game that transfers data from the AI thread to the main thread. I'm doing this so that I can decouple the AI from the game Exec and run the AI whenever I want, repeatedly. I'll be able to reset the AI and run it without having to restart the game. This way I can test the AI several times faster than before, and it can re-arrange units quickly and test again.

Tuesday, March 04, 2008