Friday, January 29, 2010

Catching Up...

My daughter Emily was born on 11/18/2009. 8 pounds, 10 ounces, ten of everything she's supposed to have ten of, etc. She's doing great.


Since November I've put in maybe 6 hours of effort on the prototype for PC PIC-Guam. I'm happy to point out that the
board game is available for purchase. I recommend that game. It has a clean game system, good art, and good research. It's fun to play.

The rest of my time has been spent on family and work. I passed the Microsoft 70-502 WPF certification test on 12/19.


I've been putting in a little time on the game lately. An hour here, and hour there (while the baby sleeps). Not a lot of time, but enough to keep the ideas fresh in my mind. Once I can get my laptop back from my wife (hers died in December), I will get back to my goal level of effort of 4 hours a week.


I planned out the prototype requirements in detail recently. The prototype will have a little of everything, but nothing in too great a depth. I plan to implement part of the ORBAT, part of the game system, part of the UI, part of the AI, etc. I'll put a lot of basic supporting code into the prototype, such as load game, save game, display units, execute movement and fire (and maybe assault), AI game, and head-to-head game. There will be just enough UI work to support this. I still plan to use MVVM and TDD to drive the architecture of the actual game, but I decided to avoid getting hung up on those patterns and techniques while prototyping.

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