Game Dev Status 4/3/07
I've completed the implementation of the MB class including
visualization code.
I am now updating the Low-level AI with code that uses the MB class.
This involves taking the rough notes I made last fall and converting
them to logic and function calls, then further elaborating the function
definitions. All my efforts right now are geared towards getting the
low-level AI to make good frontal and flank attacks on NME units along
their axis of advance, and towards recognizing surfaces and gaps. The
low-level AI will also have code to exploit gaps it identifies.
Once I have this working, I'll do more design work to support higher
echelon formations and flanking formations.
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